Game developer · technical lead
10 years shipping games on iOS, Android & Steam
I'm a game developer and technical lead with 10 years building multiplayer, mobile, and social games in Unity. From gameplay systems and netcode to the CI/CD pipelines that ship them.
Currently Lead Game Developer at WorldWinner. Previously built games from the ground up at End Game Interactive. These are some of the projects I've been lucky to be part of
shipped titles & professional projects
WorldWinner & FanDuel FaceOff
Two real-money skill-gaming apps sharing one Unity codebase. I ship the games and co-own the architecture, CI/CD (Jenkins + GitHub Actions), and performance across both.
Betrayal.io
Social deduction game for 6–12 players. Owned netcode across all modes and built the Fishing game mode end-to-end.
Fate Arena
8-player multiplayer auto-battle game. Led engineering for half the project. Netcode, battle simulation, bot AI.
Árbol ABC
A children's learning portal (ages 3–8), 250+ educational games and interactive books. I built 10+ of the games in Phaser and Game Maker.
personal projects & graphics explorations
Procedural Map Generation
Wave function collapse exploration.
Procedural Meshes & Math
Procedural meshes, deformations, and math graphs.
Blind Rush
Global Game Jam 2017 — prove you can be a blind Viking warrior.
Top-Down Shooter
Top-down shooter with a random level generator.
I like talking about games as much as building them.