Game developer · technical lead

Alejo Álvarez

10 years shipping games on iOS, Android & Steam

UnityC#MultiplayeriOS · AndroidCI/CDPython

I'm a game developer and technical lead with 10 years building multiplayer, mobile, and social games in Unity. From gameplay systems and netcode to the CI/CD pipelines that ship them.

Currently Lead Game Developer at WorldWinner. Previously built games from the ground up at End Game Interactive. These are some of the projects I've been lucky to be part of

shipped titles & professional projects

WorldWinner & FanDuel FaceOff
Lead Game Developer2021 — now

WorldWinner & FanDuel FaceOff

Two real-money skill-gaming apps sharing one Unity codebase. I ship the games and co-own the architecture, CI/CD (Jenkins + GitHub Actions), and performance across both.

Lead Payline Slots ·Lotería Fantástica VentureBeat ↗
Contributed Survivor Tournaments ·Gronk Spike Cornhole
Betrayal.io
Gameplay EngineerEnd Game · 2019–21

Betrayal.io

Social deduction game for 6–12 players. Owned netcode across all modes and built the Fishing game mode end-to-end.

Fate Arena
Lead EngineerEnd Game · 2020–21

Fate Arena

8-player multiplayer auto-battle game. Led engineering for half the project. Netcode, battle simulation, bot AI.

Árbol ABC
Game DeveloperRainbow Tree · 2016–17

Árbol ABC

A children's learning portal (ages 3–8), 250+ educational games and interactive books. I built 10+ of the games in Phaser and Game Maker.

personal projects & graphics explorations

Procedural Map Generation

Procedural Map Generation

Wave function collapse exploration.

Procedural Meshes & Math

Procedural Meshes & Math

Procedural meshes, deformations, and math graphs.

Blind Rush

Blind Rush

Global Game Jam 2017 — prove you can be a blind Viking warrior.

Top-Down Shooter

Top-Down Shooter

Top-down shooter with a random level generator.

Find me

I like talking about games as much as building them.